The Mournland

Cyre is no more. The jewel of Galifar’s crown, the most beautiful and artistically advanced of the Five Nations, ceased to exist on the Day of Mourning. Four years ago, without warning and without explanation, foul gray mists swept out from the nations center, leaving behind a broken, twisted land of arcane horrors. That the fear inspired by the Mourning led, eventually, to the Treaty of Thronehold and the end of the Last War is of little solace to Cyre’s survivors, who struggle today to make their way through a world that fears and distrusts them.

Cyre

Cyre was twice the victim of the Last War. King Jarot’s daughter Mishann should have, by all rights and traditions, assumed the throne, but was prevented from doing so by her ambitious siblings. For a hundred years, Cyrans viewed the Last War as a personal affront, a war against them as a nation. Losing both Cyre and Queen Dannel to the Mourning was a doubly heavy blow, and survivors still harbor grudges against all the other Five Nations.
During its heyday, Cyre was a land of plenty, with lush farmlands, thriving cities, and elegant styles. As the primary battleground of much of the Last War, however, it was dying by inches even before the Day of Mourning. Its outlying settlements were all but razed and its cities were filled with the hopeless, the homeless, and the destitute.

Gameplay

While in the Mournland, you cannot spend Hit Dice to regain hit points during a Short Rest. Also, when you receive magical healing (such as from a potion of healing or the Cure Wounds spell, halve the number of hit points regained.

The Mournland

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